I was tasked with creating Samuel Drake, both the young and older versions of him throughout the production of Uncharted 4, as well as numerous other assets. It was an honor to be a part of this project and to be tasked with creating Sam as he plays an important role in the narrative as Nathan Drakes’ brother.
We went through numerous changes and revisions as our Creative Director, Neil Druckmann, had a specific vision of what this character should look like. Down to his attire and what it says about him, to the influence his brief prison stint had on his personality.
Sam was a culmination of the feedback and guidance I received from the entire team. From Lead Character Artist Frank Tzeng and Concept Artist Ashley Swidowsky who designed him, to the other Character Artists who would occasionally pass by my desk and suggest changes that in some small way has improved him: Soa Lee, Jaehoon Kim, Yibing Jiang, Adam Scott, Adam Skutt, (yeah, that got confusing to us too) Glauco Longhi, Corey Johnson, Byunghwa jung, Nancy Cantu, Erick Ortiz (THANKS, YOU GUYS ROCK!!)
Also, the amazing work of the Rigging department Tyler Thornock, Wasim Khan, Hans Godard, Damon Shelton, Nathan Horne. This is a small handful of the folks I’ve interacted with during the production however, there were lots of other departments from Animation/Lighting/Programming that had a hand in bringing Sam and the other cast of characters to life.